![]() If all seven turns are played and the Stronghold isn’t breached, the Defender wins the game.Ī little more information: The Invader’s actions all revolve around preparing for the assault on the fortress. The game ends immediately if/when the Invader breaches the Stronghold, even if all seven turns have not been completed. Once all combat is resolved, a new turn begins. ![]() Once all Invader and Defender action phases are complete, the assault begins, using the weapons and troops placed during the action phases. After every Invader action, the Defender has a chance to take his actions. During each turn, players alternately take a series of actions which are determined by the cards in play. The very basic synopsis: An entire game of Stronghold consists of no more than seven turns. Instead, let me just give you an overview of what the game feels like. ![]() Stronghold is a long and involved game, so I will not even attempt to list and explain every rule, action, and phase. Her horde of goblins, orcs, and trolls are trying to take the fortress from the Defender. One player is the Defender, attempting to defend his medieval fortress. Stronghold is an asymmetrical two-player game. Well, maybe you can be surprised (most people would be if such an army showed up), but you’d still better be ready to defend yourself. So you can’t be surprised when a horde of orcs, trolls, and goblins shows up to take over your happy little domain. ![]() It’s no wonder, then, that there are some on the outside who covet your lifestyle and hate you just because you have what they don’t. Inside your fortress, you’ve got a church, hospital, livestock, gardens, and all kinds of workshops to provide and produce everything you need to keep you healthy and happy. You’re secure, living behind your solid walls. ![]()
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